[Dragon Age]: DA Polyshipping Exchange 2026
Dreamwidth Book Club: September
I dreamed that two universities were at war. They lay side by side, with no barrier between them and I was enaged as a sniper firing from one to the other.
I was using an air rifle and being careful not to actually hurt anyone. The hit I was best pleased with made a hole in the hat of a silly man in uniform who was heading up some sort of boys brigade.
I don't doubt this is related to my recent post on Lit Crit and my subsequent thoughts about it. And the silly man in the hat? Either the once enormously famous critic F.R. Leavis- who divided academe with his dogmatic pronouncements- or his silly disciple who dressed like him and was a tutor with whom I once had the following exchange:
Tutor: Eliot in The Waste Land was the first poet to use working class speech.
Me: What about Kipling's Barrack Room Ballads?
Tutor: Ah Kipling, such a coarse soul......
I set myself against Leavis (and his disciple) in most things (though we shared a taste for Conrad). But those wars are over now and I should forget them.
I asked wikipedia to remind me about Leavis and his life and writings and it said, "You do know he served in The Friends Ambulance Service in the Great War? And I said, "Oh, for that I can forgive him anything".
Not that there's really anything to forgive. The arguments were fun while they lasted and those of us who were steadfast enough in our own opinions took no harm from them. As for his Kipling-despising disciple I can find next to nothing about him on the Internet- not even a record of the once sensational fact that he died by murder.......
I was using an air rifle and being careful not to actually hurt anyone. The hit I was best pleased with made a hole in the hat of a silly man in uniform who was heading up some sort of boys brigade.
I don't doubt this is related to my recent post on Lit Crit and my subsequent thoughts about it. And the silly man in the hat? Either the once enormously famous critic F.R. Leavis- who divided academe with his dogmatic pronouncements- or his silly disciple who dressed like him and was a tutor with whom I once had the following exchange:
Tutor: Eliot in The Waste Land was the first poet to use working class speech.
Me: What about Kipling's Barrack Room Ballads?
Tutor: Ah Kipling, such a coarse soul......
I set myself against Leavis (and his disciple) in most things (though we shared a taste for Conrad). But those wars are over now and I should forget them.
I asked wikipedia to remind me about Leavis and his life and writings and it said, "You do know he served in The Friends Ambulance Service in the Great War? And I said, "Oh, for that I can forgive him anything".
Not that there's really anything to forgive. The arguments were fun while they lasted and those of us who were steadfast enough in our own opinions took no harm from them. As for his Kipling-despising disciple I can find next to nothing about him on the Internet- not even a record of the once sensational fact that he died by murder.......
[Charity Auction] Marvel Trumps Hate Creator Registrations are Open!
Auto capitalization on journal titles in style
Saturday, 26 September 2026 06:37 pm I'm having a conversation about God with a friend on Dreamwidth. I apologize if I'm misrepresenting him.
I got round to saying that we are God having a human experience.
He said that if our God was that personal it was presumably teaching us that all other gods are false.
And this came to me. I'm putting it in quotes because I'm not sure it's me that's saying this- or at least not the everyday me.
"Not at all. All gods are aspects of God. We shouldn't worship them, though. Some gods are pitiful and if they are we should simply love them...."
I got round to saying that we are God having a human experience.
He said that if our God was that personal it was presumably teaching us that all other gods are false.
And this came to me. I'm putting it in quotes because I'm not sure it's me that's saying this- or at least not the everyday me.
"Not at all. All gods are aspects of God. We shouldn't worship them, though. Some gods are pitiful and if they are we should simply love them...."
This month saw two titles drop that we'd been anticipating. The first is Graveyard Keeper 2, the sequel to a beloved slow-life sim that's been around on Steam (where the first game is free). We played the first game a couple of years ago because it is also included on Playstation Plus. The second game is a direct follow-up of the first, following our hapless protagonist transported to another world mired in dark-humoured, Eastern European medieval fantasy chic. It's like Harvest Moon for weirdos. Or...uh, if I have to use a games millenials might recognise, Stardew Valley, but your job is burying people.
You: How the fuck is that remotely like Stardew Valley?
Me: If you set aside the talking skull, witch burnings, cannibalism, necromancy, irreverence for organised religion and rude treatment of corpses...
You: <dead eyes>
Me: There's farming! And fishing! And crafting!
You: Oh, yeah? What do you craft? Gravestones and iron maidens?
Me: <furtive glancing about> What? No, no. Perfectly normal hammers and nails. And bookshelves.And zombies.
You: <dead eyes>
Me: There's also cooking! You can brew your own beer!
Seriously though, it's the kind of game you pull up at the end of the work day when your brain is frazzled and you just want to grow some carrots and slowly chisel (perfectly non-deadly) weeping angels. It's a weirdly pleasant and soothing, even wholesome.Just ignore for a second my idea of wholesome could be completely broken.
The other game we've been playing is something we anticipated, saw the trailer for, played the demo for, and lost about 60% of our motivation about, yet got anyway because we really want them to keep making this game. That would be Brigandine: Abyss. Back during COVID, the previous instalment, Brigandine: Runersia, fell out of the sky one day and blew us away with its lovingly-crafted, epic grid strategising. It felt very much like a homage to classic grid-based tactical RPGs. We bought it after being blown away by the beautiful painted cover art and seeing it was an SRPG, which was facing a series of lean years at the time. Then we were blown away by the amount of detail in the game's world-building and the strategy gameplay itself.
We, or at least I, spent the first week of playing Brigandine: Abyss while talking smack about it. The major reason was the art. Runersia's art looked like painted character illustrations ready for their own fantasy collectible card collection. Sure, the way chests were drawn on men and women was distracting, but in the realm of slightly pervy fantasy art, they were still well-drawn distractions. Abyss's art is generically anime-style. We're talking so lo-fi, it reminded me of the bland illustrations you'd find in an early 2010s Compile Heart game, back when they were putting out RPGs every minute. 50 or so hours of playtime later, I've adjusted with lingering bitterness.
Brigandine games usually revolve around controlling one of a handful of factions to conquer a continent. The real meat of the titles is the unique storyline of each playable faction, and in particular, the vast array of recruitable NPCs you can gain as leaders for your army of monsters. These NPCs are often quirky characters in themselves. Each comes with a unique biography you can read, and many of them are interconnected with each other, encouraging you to find and collect their counterparts if you can. In Runersia, the game actively encouraged you to do this by making it an in-game achievement, rewarding you with hidden cutscenes locked to hitting events or playing specific factions, as well as personal conversations if you got two connected characters together on the battlefield. Abyss hard-locks these interactions only with characters from within the same factional storyline, saving none for "independent" NPCs any faction can recruit or even NPCs from other storylines. The loss of interactivity was a big bummer because collecting those stories became kind of a side-obsession between us when we tag-teamed Runersia. Implied character connectivity is still there in the NPC biographies, and I still take the time to read them, but there's a lot of missed potential. Runersia had only six factions but over 100 recruitable NPCs. Abyss has 24 factions and also about 100 NPCs, with five playable factions in story mode. We joked that they made the five most boring factions the ones with main storylines. I'm going to say this upfront, I wouldn't play Brigandine: Runersia or Abyss for the writing quality. However, each of Runersia's factions had some kind of dark or weird twist to them that was worth finding out. And after each playthrough, I honestly cared for the guys I was helping take over the world. The first faction I played in Abyss, the Pandemyuon, started out promising as the faction run by a mad scientist and his experimental hybrid warriors, only to immediately become a hackneyed plot about a runaway experiment finding redemption with a saintess. I grimaced through the bad web novel dialogue just hoping something better would happen and it did. The story has many cheesy flaws, but it still put up a plausibly interesting tale of freaks getting redemption and justice. There is a twist, an actually great one. However, the way that twist was resolved still leaves me wishing the ideas they were throwing into the hat would sometimes be less predictable. It does give me tentative hope for the other factions though.
Now, I spent the first week of Brigandine: Abyss talking smack about it while we tried to eke even part of the cost back in playtime by starting a playthrough for every single playable faction. We spent the first week talking smack about this game, and still played it consistently on our non-MMO off time since it came out, which might tell you...this thing is an addictive horror of one-more-turns. We play Brigadine: Abyss more than Star Wars Zero Company, which came out the same day, is made by the people who rebooted X-COM and is basically X-COM in shiny Star Wars skins. Do we regret buying Abyss at present? No.
We started out on Normal difficulty and found it actually rather challenging. Each faction has genuine strengths and weaknesses starting out, and they're not built to be balanced or ever powerful at the beginning. Some factions are definitely more unfortunate than others. I mean, for my second playthrough, I decided to pick up the faction where your starting hero NPCs are literally two fairies and a little girl. Unlike the vast majority of power-fantasy light novels out there, a little girl punching a ninja with her wee balls of light is not great at Level 2. I started my second playthrough on Hard difficulty because I'm difficult. It is noticeably harder. I can't tell you if the hit rate is necessarily worse with the higher difficulty setting because the hit rate at the start of the game is just that bad in general. Enemy units do seem harder to hurt and they do hurt you a lot harder in turn. My experience with Runersia and Abyss's enemy AI is that they're always set to absolutely not attack you until you are within attack range. It is hard, but not impossible, to bait them. Abyss's AI has this weird thing going where enemy casters will stand behind other units and meteor your side to bits like you'd expect, then the healer will just walk up and slap you. At full MP. The dev has apparently said they intend to provide support for their international release, so I'm hoping stuff like this gets patched. It's a great exploit in a hard fight, but man, it's cheap.
So yes, lots of flaws and still a pretty darned fun, addictive distraction. It probably is easier to come into this game if you haven't played Runersia, since that will spare you the jarring difference in art quality. Read the damn NPC bios, the little stories they tell can be more meaningful than the main characters in the factions. Collect your mercs!
You: How the fuck is that remotely like Stardew Valley?
Me: If you set aside the talking skull, witch burnings, cannibalism, necromancy, irreverence for organised religion and rude treatment of corpses...
You: <dead eyes>
Me: There's farming! And fishing! And crafting!
You: Oh, yeah? What do you craft? Gravestones and iron maidens?
Me: <furtive glancing about> What? No, no. Perfectly normal hammers and nails. And bookshelves.
You: <dead eyes>
Me: There's also cooking! You can brew your own beer!
Seriously though, it's the kind of game you pull up at the end of the work day when your brain is frazzled and you just want to grow some carrots and slowly chisel (perfectly non-deadly) weeping angels. It's a weirdly pleasant and soothing, even wholesome.
The other game we've been playing is something we anticipated, saw the trailer for, played the demo for, and lost about 60% of our motivation about, yet got anyway because we really want them to keep making this game. That would be Brigandine: Abyss. Back during COVID, the previous instalment, Brigandine: Runersia, fell out of the sky one day and blew us away with its lovingly-crafted, epic grid strategising. It felt very much like a homage to classic grid-based tactical RPGs. We bought it after being blown away by the beautiful painted cover art and seeing it was an SRPG, which was facing a series of lean years at the time. Then we were blown away by the amount of detail in the game's world-building and the strategy gameplay itself.
We, or at least I, spent the first week of playing Brigandine: Abyss while talking smack about it. The major reason was the art. Runersia's art looked like painted character illustrations ready for their own fantasy collectible card collection. Sure, the way chests were drawn on men and women was distracting, but in the realm of slightly pervy fantasy art, they were still well-drawn distractions. Abyss's art is generically anime-style. We're talking so lo-fi, it reminded me of the bland illustrations you'd find in an early 2010s Compile Heart game, back when they were putting out RPGs every minute. 50 or so hours of playtime later, I've adjusted with lingering bitterness.
Brigandine games usually revolve around controlling one of a handful of factions to conquer a continent. The real meat of the titles is the unique storyline of each playable faction, and in particular, the vast array of recruitable NPCs you can gain as leaders for your army of monsters. These NPCs are often quirky characters in themselves. Each comes with a unique biography you can read, and many of them are interconnected with each other, encouraging you to find and collect their counterparts if you can. In Runersia, the game actively encouraged you to do this by making it an in-game achievement, rewarding you with hidden cutscenes locked to hitting events or playing specific factions, as well as personal conversations if you got two connected characters together on the battlefield. Abyss hard-locks these interactions only with characters from within the same factional storyline, saving none for "independent" NPCs any faction can recruit or even NPCs from other storylines. The loss of interactivity was a big bummer because collecting those stories became kind of a side-obsession between us when we tag-teamed Runersia. Implied character connectivity is still there in the NPC biographies, and I still take the time to read them, but there's a lot of missed potential. Runersia had only six factions but over 100 recruitable NPCs. Abyss has 24 factions and also about 100 NPCs, with five playable factions in story mode. We joked that they made the five most boring factions the ones with main storylines. I'm going to say this upfront, I wouldn't play Brigandine: Runersia or Abyss for the writing quality. However, each of Runersia's factions had some kind of dark or weird twist to them that was worth finding out. And after each playthrough, I honestly cared for the guys I was helping take over the world. The first faction I played in Abyss, the Pandemyuon, started out promising as the faction run by a mad scientist and his experimental hybrid warriors, only to immediately become a hackneyed plot about a runaway experiment finding redemption with a saintess. I grimaced through the bad web novel dialogue just hoping something better would happen and it did. The story has many cheesy flaws, but it still put up a plausibly interesting tale of freaks getting redemption and justice. There is a twist, an actually great one. However, the way that twist was resolved still leaves me wishing the ideas they were throwing into the hat would sometimes be less predictable. It does give me tentative hope for the other factions though.
Now, I spent the first week of Brigandine: Abyss talking smack about it while we tried to eke even part of the cost back in playtime by starting a playthrough for every single playable faction. We spent the first week talking smack about this game, and still played it consistently on our non-MMO off time since it came out, which might tell you...this thing is an addictive horror of one-more-turns. We play Brigadine: Abyss more than Star Wars Zero Company, which came out the same day, is made by the people who rebooted X-COM and is basically X-COM in shiny Star Wars skins. Do we regret buying Abyss at present? No.
We started out on Normal difficulty and found it actually rather challenging. Each faction has genuine strengths and weaknesses starting out, and they're not built to be balanced or ever powerful at the beginning. Some factions are definitely more unfortunate than others. I mean, for my second playthrough, I decided to pick up the faction where your starting hero NPCs are literally two fairies and a little girl. Unlike the vast majority of power-fantasy light novels out there, a little girl punching a ninja with her wee balls of light is not great at Level 2. I started my second playthrough on Hard difficulty because I'm difficult. It is noticeably harder. I can't tell you if the hit rate is necessarily worse with the higher difficulty setting because the hit rate at the start of the game is just that bad in general. Enemy units do seem harder to hurt and they do hurt you a lot harder in turn. My experience with Runersia and Abyss's enemy AI is that they're always set to absolutely not attack you until you are within attack range. It is hard, but not impossible, to bait them. Abyss's AI has this weird thing going where enemy casters will stand behind other units and meteor your side to bits like you'd expect, then the healer will just walk up and slap you. At full MP. The dev has apparently said they intend to provide support for their international release, so I'm hoping stuff like this gets patched. It's a great exploit in a hard fight, but man, it's cheap.
So yes, lots of flaws and still a pretty darned fun, addictive distraction. It probably is easier to come into this game if you haven't played Runersia, since that will spare you the jarring difference in art quality. Read the damn NPC bios, the little stories they tell can be more meaningful than the main characters in the factions. Collect your mercs!
I have seen Lolly Willowes described as satirical and feminist- which is reductive. These terms suggest the book is shrill when it isn't shrill at all. They are the product of lit crit- and lit crit is a disease.
Lit crit is a left-brain project- like philosophy and theology- that attempts to dominate and explain. It always fails because the things it wants to handle, dissect, classify are beyond its understanding. They will always elude it.
It's trying to fix the wind, fix the water, fix the fire, fix the living earth.
Damn the universities that harbour it!
Lit crit is a left-brain project- like philosophy and theology- that attempts to dominate and explain. It always fails because the things it wants to handle, dissect, classify are beyond its understanding. They will always elude it.
It's trying to fix the wind, fix the water, fix the fire, fix the living earth.
Damn the universities that harbour it!
Our teen visitor has been no trouble at all. She sits quietly, lives through her phone and has been happy to fit in. Yesterday she came with us to Edna and Miriam's and we all sat in the garden and ate cake.
I'm reading Lolly Willowes. It's lapidary- a small thing copiously inlaid with semi-precious stones. Last night I was reading the part where Lolly goes wandering round the Chilterns, exploring her hinterland, and a line leaped up at me and I thought, "I really like that. I need to put it in a post."
So here it is.....
"Life becomes simple if one does nothing about it".
I'm reading Lolly Willowes. It's lapidary- a small thing copiously inlaid with semi-precious stones. Last night I was reading the part where Lolly goes wandering round the Chilterns, exploring her hinterland, and a line leaped up at me and I thought, "I really like that. I need to put it in a post."
So here it is.....
"Life becomes simple if one does nothing about it".
The other thing I could write about- and now I've hardened my resolve perhaps I shall- is that we have a teenager staying with us for a couple of days and it takes me outside my comfort zone.
Teenagers are- as a matter of course- rebels without a cause. They may not be aggressive in the James Dean manner but they really don't want to have too much to do with older persons. This makes the older persons, who think they should be guarding and guiding the youngster, uneasy and anxious.
Our particular teen is Mary- who I've mentioned before. It's half ten and she's still in bed- or, at least, because we have no way of telling without intrusion- still in her bedroom. Does she want/need breakfast? Are we acting responsibility in letting her alone?
Your teenage years are when you are working out what sort of adult you're going to be. You're all mixed up. You've got questions, you've got doubts, you've got sexuality coming on line and you're beginning to see that the world your adults are comfortable in or have accomodated themselves to may not be the world you want to live in.....
Teenagers are- as a matter of course- rebels without a cause. They may not be aggressive in the James Dean manner but they really don't want to have too much to do with older persons. This makes the older persons, who think they should be guarding and guiding the youngster, uneasy and anxious.
Our particular teen is Mary- who I've mentioned before. It's half ten and she's still in bed- or, at least, because we have no way of telling without intrusion- still in her bedroom. Does she want/need breakfast? Are we acting responsibility in letting her alone?
Your teenage years are when you are working out what sort of adult you're going to be. You're all mixed up. You've got questions, you've got doubts, you've got sexuality coming on line and you're beginning to see that the world your adults are comfortable in or have accomodated themselves to may not be the world you want to live in.....
There are lots of things I feel I could write about, but when I try I don't get a nicely rounded post but only fragments, bits, unresolved arguments.....
I could write about the Etruscans. I've been reading about them. What's so frustrating about them is no-one has ever been able to read their language because it doesn't seem to be related to any other that we know about. They left behind heaps of material goodies but nothing we can read. And the contemporaries who did write things we can read- the Greeks and Romans- were their enemies. I could go on but I'd just be repeating what was in the book-....
I could write about an argument I had fifty years ago when I was a trainee priest and banging on about original sin. For some reason it's on my mind. This young man said he wasn't a sinner and I said sin was a condition we were all wrapped up in. I now think we were both right and both wrong- and the problem was the language we were using which was archaic and not up to dealing with the situation. So far, so good, but if I go any further I find there's a great deal more to say- and I don't feel up to teasing it out.
I could write about something I said to a friend over the weekend about it being the human condition that we all have it in us to be "extremely irritating" but I don't really want to do anything more with the statement than let it stand.
I could write about last night's dreams- only I seem to have forgotten them.....
I could write about the Etruscans. I've been reading about them. What's so frustrating about them is no-one has ever been able to read their language because it doesn't seem to be related to any other that we know about. They left behind heaps of material goodies but nothing we can read. And the contemporaries who did write things we can read- the Greeks and Romans- were their enemies. I could go on but I'd just be repeating what was in the book-....
I could write about an argument I had fifty years ago when I was a trainee priest and banging on about original sin. For some reason it's on my mind. This young man said he wasn't a sinner and I said sin was a condition we were all wrapped up in. I now think we were both right and both wrong- and the problem was the language we were using which was archaic and not up to dealing with the situation. So far, so good, but if I go any further I find there's a great deal more to say- and I don't feel up to teasing it out.
I could write about something I said to a friend over the weekend about it being the human condition that we all have it in us to be "extremely irritating" but I don't really want to do anything more with the statement than let it stand.
I could write about last night's dreams- only I seem to have forgotten them.....
Tokusatsu: September 2026 Monthly Self-Reccing Period
One of the building materials to be seen in All Saints Blixworth is Ironstone. It's a stone with iron ore in it and as that oxidizes it turns orange.
North of Blixworth, in the county of Rutland, we happened upon the tiny village of Preston. I was looking for the church which was in a field at the back of the village and tried a couple of paths but neither went there so I gave up. I had however already clocked the building called The Manor House- which sits not in its own grounds as manors normally do but right on the street- and its frontage, all ironstone, glowing in the September sun, was spectacular. I don't know its history, except that the date is early 17th century.


BTW, there are nineteen places called Preston in Britain- including a major city. How come? Well the name means "priest's town" and there were a lot of priests knocking about in the Middle Ages.
North of Blixworth, in the county of Rutland, we happened upon the tiny village of Preston. I was looking for the church which was in a field at the back of the village and tried a couple of paths but neither went there so I gave up. I had however already clocked the building called The Manor House- which sits not in its own grounds as manors normally do but right on the street- and its frontage, all ironstone, glowing in the September sun, was spectacular. I don't know its history, except that the date is early 17th century.


BTW, there are nineteen places called Preston in Britain- including a major city. How come? Well the name means "priest's town" and there were a lot of priests knocking about in the Middle Ages.
Driving home yesterday we stopped at Brixworth, a Northamptonshire village which has what is claimed to be the largest surviving Saxon church in the country.
Oh, but All Saints church is magnificent. It looks rather different than it did to begin with because succeeding generations always alter churches to suit their needs and tastes, but the fabric is still largely as it was. Those enormous fans above the windows are made of material salvaged from the ruined Roman towns that once existed nearby.....





Tucked away in what was once a chantry chapel but is now the vestry is the tomb of a knight who is probably named John de Verdun


Oh, but All Saints church is magnificent. It looks rather different than it did to begin with because succeeding generations always alter churches to suit their needs and tastes, but the fabric is still largely as it was. Those enormous fans above the windows are made of material salvaged from the ruined Roman towns that once existed nearby.....





Tucked away in what was once a chantry chapel but is now the vestry is the tomb of a knight who is probably named John de Verdun


We were at the Quaker Meeting House in Oakham, Rutland on Sunday and one of the members gave Ministry about "inclusivity". Quite a lot of people, with pauses between them which is the Quaker style, then gave Ministry on the same theme and the last of them was me. I'd glanced at an article about inclusivity in The Friend, just before the Meeting began- and echoing that- quoted the first Epistle of John. Quoting Scripture ain't really my thing but when you feel the pressure to perform Ministry you can find yourself stepping out of character. The text goes something like this, "If someone says he loves God but hates his brother he is lying, because God is Love...."
The evening before we'd watched a company of kids, including our 14 year old granddaughter, perfoming an amateur production of Fiddler on the Roof. Sitting in the Meeting House it dawned on me that Fiddler on the Roof is all about Inclusivity too. A closed in, closed off society, proud of its traditions, has to to deal with challenging ideas coming in from outside, then has its members scattered to the four winds- and Tevye, the partriarch, has to open his mind to include these new realities in order to survive......
Our granddaughter Ivy was playing Hodel who marries the young urban radical and then goes off to join him in exile in Siberia......
Remarkable how, over the weekend, things sort of hung together.....
Here are a couple of pictures of the Oakham Meeting House. The second shows Ailz in conversation with our friend Meg.....


The evening before we'd watched a company of kids, including our 14 year old granddaughter, perfoming an amateur production of Fiddler on the Roof. Sitting in the Meeting House it dawned on me that Fiddler on the Roof is all about Inclusivity too. A closed in, closed off society, proud of its traditions, has to to deal with challenging ideas coming in from outside, then has its members scattered to the four winds- and Tevye, the partriarch, has to open his mind to include these new realities in order to survive......
Our granddaughter Ivy was playing Hodel who marries the young urban radical and then goes off to join him in exile in Siberia......
Remarkable how, over the weekend, things sort of hung together.....
Here are a couple of pictures of the Oakham Meeting House. The second shows Ailz in conversation with our friend Meg.....


Ladies' Bingo 2026-2027 (Round 14)
I dreamed I was discussing some Japanese films we'd been watching with people who were tall and thin and dressed in black samurai costumes. We were sitting in a circle; they were on straight backed wooden chairs and I was astride a child's rocking horse. I praised a late move of Akira Kurosawa's and the leader of the group said. "But Kurosawa was an angry man and the gentleness of his late movies is fake and sentimental." To which I replied, "Angry people often grow gentle in old age when they know they're going to die."
In a second fragment of dream I watched the opening of the final episode of BBC adaption of a novel by Dickens. The novel was called De Luze (which I've since looked up and found to be the name of a Cognac). An elderly woman in bulky Victorian clothes, including a bonnet and shawl, was lying in the grass at the edge of a lake. As the camera approached she looked up at the person through whose eyes we were observing her and said, "So who is your master?".......
*******
We're off to Leicester later today, to watch our granddaughters perform in a version of Fiddler on the Roof. I don't expect to be posting for a few days......
In a second fragment of dream I watched the opening of the final episode of BBC adaption of a novel by Dickens. The novel was called De Luze (which I've since looked up and found to be the name of a Cognac). An elderly woman in bulky Victorian clothes, including a bonnet and shawl, was lying in the grass at the edge of a lake. As the camera approached she looked up at the person through whose eyes we were observing her and said, "So who is your master?".......
*******
We're off to Leicester later today, to watch our granddaughters perform in a version of Fiddler on the Roof. I don't expect to be posting for a few days......