mokie: Sleepy hobbit Will Graham naps on a couch (sleepy)
Why do so many family fights and feuds begin with funerals? Because it's easier to fight than it is to feel.

Sadness and grief are helpless feelings. You can't do anything about them. You just slog through, and even if you slog through, it gets you nothing - it doesn't bring someone back, it doesn't undo the cause of your sadness. You just endure it. It's so much easier to feel angry, because it makes you feel like there's something you can do about it.

Being sad won't bring your loved one back, but you don't have to realize you feel sad if you're busy being mad at your brother. You're helpless in the face of your grief, but in your anger you can ban your brother's family from your home. A measure of that drowning wave of emotion is repackaged as anger, because you can do something about anger - you can hang it on someone else's neck and drive them out. When the emotion creeps up later, it tells you it's anger - Can you believe he did that?! - and you can tell yourself you've done something about it.

Once I saw this pattern in my own behavior - I'm frustrated/tense because [depression/grief/etc.] and I'm not dealing with it directly - I learned how to slow down and turn that energy towards the actual problem. I also learned that I'm not an emotionally stunted freak, and this is pretty common. Most importantly, I got a sense for my schedule - for example, that February was always terrible, and it had to do with being cooped up and oversocialized in December and then numb in January.

Between snow days and cabin fever, this month has been full of people throwing matches and punches. I don't know if this year is worse than most or if it just seems that way because I'm outside it this year, since the flu knocked me off my ass for two weeks (and wobbly for two more) and so I've had plenty of people-free time.

Or maybe I vent my grumblies through TV shows about cannibal serial killers and zombie presidents nowadays. That's healthy too, right? Sure it is.

About dream/reading tags

y-* tags categorize dreams.

For types: beyond the obvious, there are dreamlets (very short dreams), stubs (fragment/outline of a partially-lost dream), gnatter (residual impression of a lost dream).

For characters: there are roles (characters fitting an archetype), symbols (characters as symbols), and sigils (recurring figures with a significance bigger than a single dream's role/symbolism).

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Material is categorized primarily by structure, style and setting. If searching for a particular genre, look for the defining features of that genre, e.g. x-form:nonfic:bio, x-style:horror, x-setting:dystopian.

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